Bob Venero, Future Tech CEO on eSports

While traditional sports have come to a screeching halt amid the pandemic, eSports has become a welcome alternative for millions of sports fanatics.

Reports estimate that eSports will grow to a $1.1 billion industry this year. And in light of the pandemic, it may be on track to surpass this figure.

Many schools like colleges and high schools are now taking a harder look at eSports as well.

According to the National Association of Collegiate Esports, more than 170 U.S. colleges have varsity eSports programs and are offering around $16 million per year in scholarships. College eSports tournament organizer Tespa notes that its competitions attract more than 1,350 schools and more than 40,000 players. It has also awarded more than $3 million in tournament winnings. It’s a trend that has been growing for years.

With no guarantee that schools will reopen in September, how can eSports be a viable replacement for traditional sports?

Future Tech Enterprise CEO Bob Venero talks with Rick this week about trends he sees emerging that will change eSports and school sports forever, new safety measures that institutions can implement to keep students safe (e.g. sanitizing practices, etc.), how eSports can be a cheaper option as schools seek to cut sports budgets (e.g. eliminating home/away game travel costs, etc.), as well as security concerns and best practices.

Bob also discusses the social benefits of eSports for students, namely how it encourages diversity, inclusion and education.